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6 Design Patterns

This chapter explores different ways that Elephant can be used to solve common problems in user programs. The term “Design Pattern” may be overkill as there is no formal specification of patterns. However the goals is similar to classical design patterns: provide a coherent description of how to approach ceratain common problems using Elephant as an enabling tool.

Most of this chapter falls short of a tutorial in the application of a pattern. Instead it provides a conceptual guide to implementing the pattern along with some code examples to show how Elephant features are invoked to support the pattern.

The authors hope that users of Elephant will find this a good source of inspiration for how to apply Elephant to their own programs and that they will be motivated to contribute design patterns of their own.